Автор: WarG_
Добавлено: 2016-04-04 02:45 (GMT 4)
это фикс. игра крашилась у многих на 14,2. однозначно надо перекачать. А вообще, автор раздачи очень опаздывает с обновлением, выходит новый патч, а он только предыдущие выложил. Да еще и не остается на раздаче. К тому же для обновления, как я уже писал, актуальнее было бы не в архиве делать раздачу. Да и добавить "x86" тоже неплохо.
Добавлено: 2016-04-04 02:45 (GMT 4)
Independensписал(а):
WarG_писал(а):
Так то уже 14.3 вышла...
Код:
Added
Added: progress bars to skills in the skill screen to show current level and xp to next level. Added: Skill group category groups icons and sorted all skills and perks into these groups; All, Firearms, Weapons, Tools/Traps, Clothing, Scavenging, Health/Fitness and Crafting Miscellaneous. Added: You can craft Destroyed Stone to backfill holes while mining. Added: New larger iris overlay for female Asian. Added: New female base texture for the Asian head with lower slanting eyebrows, less lipstick and more eyeshadow used on Grace. Damn she’s hot now! Added: New male and female T-Shirts and Sweatshirts to the game. They come in the standard variety of colors and can be found in loot. Added: 90-minute day option.
Changed
Changed: Hazmat suit is now clothing. Leg and chest armor is allowed to be worn with it. Changed: Updated weather to lead up to storms more predictably. Changed: Slightly reduced headshot multiplier on arrows/bolts. Changed: Bow and crossbow are no longer 100% accurate. Changed: Slightly reduced headshot multiplier on arrows/bolts. Changed: Bow and crossbow are no longer 100% accurate. Changed: Thickened female eyebrow texture to compensate for cutout shader change. Changed: Weapon crosshairs are bolder so you can see them easier in daylight and snow areas better. Changed: replaced bookcase textures. Changed: Updated eye texture, better specular highlight and removed eye size limitation(Joel) Changed: Deleted unused eye textures (Joel) Changed: Updated Asian heads to support facial animation. Changed: Updated all male face meshes, beards and hair for better facial animation. Changed: Steel/concrete perks: Only the key items are gated. Changed: Forged iron/steel can rarely be found as loot or harvested. A full nomadic playstyle without forge is now possible. Changed: Improved adjusted third person torch lighting. Changed: Flagstone is crafted from and repaired with Cobblestone Rocks. Changed: reorganized clothing loot lists. Changed: Zombie footsteps are louder. Changed: Wind now stops moving grass & trees when it has snowed (does not affect snow biome trees without new fallen snow) Changed: All buffs use and display real-time minutes or seconds. Changed: Harvesting an engine from a car wreck is more likely. Changed: Knocking down doors gets you some resources. Changed: Hornets always harvest for honey. Changed: Barbed wire fences can be disassembled with a wrench.
Fixed
Fixed: Incorporated several “Unofficial XML Fixes” (Thanks guys) Fixed: Corrected inverted XP on bolts and arrows. Fixed: Lowered delay on the steel pickaxe. Fixed: Plate mines can be picked up (until we have a better mechanic) Fixed: Model can be placed in a way that causes it to levitate above the ground. Fixed: Damage popup on multi-block models only on parent block. Fixed: Repairing bow is worse than crafting a new one. Fixed: Wooden bow makes no sound when it breaks. Fixed: Medicine skill provides a better bonus than promised. Fixed: Femur is not harvested from animal gore. Fixed: Crafting skills show wrong details when switching between them. Fixed: All types of ammunition are flying through the bottom of river or lake. Fixed: Players have bad indications of how much time is left to be underwater. Fixed: Afro hair showed hard edges on cutout, adjusted cutout shader. Fixed: Dreadlocks do not display correctly when no helmet is worn. Fixed: Color om dreadlocks now works and adjusted specular on both dreadlock and hat dreadlocks textures. Fixed: Ball caps too shiny. Fixed: Recipe search resets after clicking on Favorite. Fixed: Commercial doors and refrigerator lighting. Fixed: Over bright flashlight attachment to pistol. Fixed: Improved female face rig, eyes can now look around and facial expressions are better. Fixed: Deleted old unused hair textures. Fixed: Upgrade path of Rebar Frame Pillar 100 Fixed: Iron Sledgehammer – Sound effect is not realistic when user swings the weapon in the air. Fixed: Animations of character’s model and the thrown item are not synchronized. Fixed: Bullets had the wrong weight assigned Fixed: Tool belt’s four slots are not responsive for several seconds after opening any screen of In-Game UI in which the pointer is visible. Fixed: In-Game UI – 9mm, 10mm, 44 Magnum rounds and Blunderbuss ammo do not have Entity Damage. Fixed: Gameplay – Item stacks don’t max out, when inventory is full. Fixed: Gameplay – Character is aiming with a weapon while reloading it. Fixed: Audio – Menu option sounds aren’t working properly when in game. Fixed: DTD-1817 TL – Gameplay – Character is not able to jump over a cactus without taking damage. Fixed: Glass industrial prefab glassCTRSheet so it looks correct and doesn’t slow fps down. Fixed: Alt-tab Butter face, aka, Full screen face stroke, or beat with an ugly stick syndrome. Fixed: Flashlight disappears from inventory after assembling it with only one part of weapon. Fixed: Infinite audio loop when swapping semi-auto weapons while firing. Fixed: Armor – Only three slots of player’s equipment receive damage while jumping from high places. Fixed: Gameplay – Lead Car Battery is not used when headlight is turned on and Minibike is in the water. Fixed: Some floating stone particles. (Ryan) Fixed: Punching in the air do not decrease level of stamina (Chris) Fixed: Hitting chickens with your hands yields no feathers. Fixed: Using any consumable item and equipping a weapon or tool causes it to disappear from tool belt. Fixed: Gameplay – Item stacks don’t max out, when inventory is full. Fixed: Workstation infinite crafting exploit. Fixed: Bug where weapon would still fire if ammo count was less than 0. Fixed: Medicine skill provides a better bonus than promised. Fixed: Forge No feedback for missing resources. Fixed: Minibike – Fire does not inflict damage to Minibike. Fixed: Environment – Jumping on fallen tree deals damage and kill Character. Fixed: Weight values for mixed scrappables was off. Fixed: Player cannot ignite PIPE BOMB or STICK OF DYNAMITE until the one previously lighted and thrown detonates. Fixed: Getting stuck at the door in the docks boat house. Fixed: Lowered skill purchase sound volume. Fixed: MacOS shaders – except SSAO plugin. Fixed: Weather transitions are smoother, eg. melting snow to rain/. Fixed: Repair amounts adjusted so that a full repair costs 75% or less versus making a new item. Fixed: Tree leaf snow is more “ontop” of the leaves. Fixed: Footstep sounds now play snow stepping sound in snow when it has snowed. Fixed: Inverted cost of barbed wire and barbed wire fence. Fixed: No Feedback for missing resources in the forge. Fixed: Boulder harvest resources are more in line with other blocks Fixed: Harvesting a mattress does not yield cloth. Fixed: Steelpickaxe desynced sound when holding button down. Fixed: Several shrubs and dead trees yield more plausible resources. Fixed: Iron Sledgehammer – Sound effect is not realistic when user swings the weapon in the air. Fixed: Military Clothing has no burn time implemented. Fixed: Text – Lack of space in description of Sand.
Added: progress bars to skills in the skill screen to show current level and xp to next level. Added: Skill group category groups icons and sorted all skills and perks into these groups; All, Firearms, Weapons, Tools/Traps, Clothing, Scavenging, Health/Fitness and Crafting Miscellaneous. Added: You can craft Destroyed Stone to backfill holes while mining. Added: New larger iris overlay for female Asian. Added: New female base texture for the Asian head with lower slanting eyebrows, less lipstick and more eyeshadow used on Grace. Damn she’s hot now! Added: New male and female T-Shirts and Sweatshirts to the game. They come in the standard variety of colors and can be found in loot. Added: 90-minute day option.
Changed
Changed: Hazmat suit is now clothing. Leg and chest armor is allowed to be worn with it. Changed: Updated weather to lead up to storms more predictably. Changed: Slightly reduced headshot multiplier on arrows/bolts. Changed: Bow and crossbow are no longer 100% accurate. Changed: Slightly reduced headshot multiplier on arrows/bolts. Changed: Bow and crossbow are no longer 100% accurate. Changed: Thickened female eyebrow texture to compensate for cutout shader change. Changed: Weapon crosshairs are bolder so you can see them easier in daylight and snow areas better. Changed: replaced bookcase textures. Changed: Updated eye texture, better specular highlight and removed eye size limitation(Joel) Changed: Deleted unused eye textures (Joel) Changed: Updated Asian heads to support facial animation. Changed: Updated all male face meshes, beards and hair for better facial animation. Changed: Steel/concrete perks: Only the key items are gated. Changed: Forged iron/steel can rarely be found as loot or harvested. A full nomadic playstyle without forge is now possible. Changed: Improved adjusted third person torch lighting. Changed: Flagstone is crafted from and repaired with Cobblestone Rocks. Changed: reorganized clothing loot lists. Changed: Zombie footsteps are louder. Changed: Wind now stops moving grass & trees when it has snowed (does not affect snow biome trees without new fallen snow) Changed: All buffs use and display real-time minutes or seconds. Changed: Harvesting an engine from a car wreck is more likely. Changed: Knocking down doors gets you some resources. Changed: Hornets always harvest for honey. Changed: Barbed wire fences can be disassembled with a wrench.
Fixed
Fixed: Incorporated several “Unofficial XML Fixes” (Thanks guys) Fixed: Corrected inverted XP on bolts and arrows. Fixed: Lowered delay on the steel pickaxe. Fixed: Plate mines can be picked up (until we have a better mechanic) Fixed: Model can be placed in a way that causes it to levitate above the ground. Fixed: Damage popup on multi-block models only on parent block. Fixed: Repairing bow is worse than crafting a new one. Fixed: Wooden bow makes no sound when it breaks. Fixed: Medicine skill provides a better bonus than promised. Fixed: Femur is not harvested from animal gore. Fixed: Crafting skills show wrong details when switching between them. Fixed: All types of ammunition are flying through the bottom of river or lake. Fixed: Players have bad indications of how much time is left to be underwater. Fixed: Afro hair showed hard edges on cutout, adjusted cutout shader. Fixed: Dreadlocks do not display correctly when no helmet is worn. Fixed: Color om dreadlocks now works and adjusted specular on both dreadlock and hat dreadlocks textures. Fixed: Ball caps too shiny. Fixed: Recipe search resets after clicking on Favorite. Fixed: Commercial doors and refrigerator lighting. Fixed: Over bright flashlight attachment to pistol. Fixed: Improved female face rig, eyes can now look around and facial expressions are better. Fixed: Deleted old unused hair textures. Fixed: Upgrade path of Rebar Frame Pillar 100 Fixed: Iron Sledgehammer – Sound effect is not realistic when user swings the weapon in the air. Fixed: Animations of character’s model and the thrown item are not synchronized. Fixed: Bullets had the wrong weight assigned Fixed: Tool belt’s four slots are not responsive for several seconds after opening any screen of In-Game UI in which the pointer is visible. Fixed: In-Game UI – 9mm, 10mm, 44 Magnum rounds and Blunderbuss ammo do not have Entity Damage. Fixed: Gameplay – Item stacks don’t max out, when inventory is full. Fixed: Gameplay – Character is aiming with a weapon while reloading it. Fixed: Audio – Menu option sounds aren’t working properly when in game. Fixed: DTD-1817 TL – Gameplay – Character is not able to jump over a cactus without taking damage. Fixed: Glass industrial prefab glassCTRSheet so it looks correct and doesn’t slow fps down. Fixed: Alt-tab Butter face, aka, Full screen face stroke, or beat with an ugly stick syndrome. Fixed: Flashlight disappears from inventory after assembling it with only one part of weapon. Fixed: Infinite audio loop when swapping semi-auto weapons while firing. Fixed: Armor – Only three slots of player’s equipment receive damage while jumping from high places. Fixed: Gameplay – Lead Car Battery is not used when headlight is turned on and Minibike is in the water. Fixed: Some floating stone particles. (Ryan) Fixed: Punching in the air do not decrease level of stamina (Chris) Fixed: Hitting chickens with your hands yields no feathers. Fixed: Using any consumable item and equipping a weapon or tool causes it to disappear from tool belt. Fixed: Gameplay – Item stacks don’t max out, when inventory is full. Fixed: Workstation infinite crafting exploit. Fixed: Bug where weapon would still fire if ammo count was less than 0. Fixed: Medicine skill provides a better bonus than promised. Fixed: Forge No feedback for missing resources. Fixed: Minibike – Fire does not inflict damage to Minibike. Fixed: Environment – Jumping on fallen tree deals damage and kill Character. Fixed: Weight values for mixed scrappables was off. Fixed: Player cannot ignite PIPE BOMB or STICK OF DYNAMITE until the one previously lighted and thrown detonates. Fixed: Getting stuck at the door in the docks boat house. Fixed: Lowered skill purchase sound volume. Fixed: MacOS shaders – except SSAO plugin. Fixed: Weather transitions are smoother, eg. melting snow to rain/. Fixed: Repair amounts adjusted so that a full repair costs 75% or less versus making a new item. Fixed: Tree leaf snow is more “ontop” of the leaves. Fixed: Footstep sounds now play snow stepping sound in snow when it has snowed. Fixed: Inverted cost of barbed wire and barbed wire fence. Fixed: No Feedback for missing resources in the forge. Fixed: Boulder harvest resources are more in line with other blocks Fixed: Harvesting a mattress does not yield cloth. Fixed: Steelpickaxe desynced sound when holding button down. Fixed: Several shrubs and dead trees yield more plausible resources. Fixed: Iron Sledgehammer – Sound effect is not realistic when user swings the weapon in the air. Fixed: Military Clothing has no burn time implemented. Fixed: Text – Lack of space in description of Sand.