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Альфа-, Бета- и Демо-версии :: RE: 7 Days to Die (Alpha14.2 B4) (The Fun Pimps) (ENG) [Alpha] (x64) [Steam-Rip]

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Автор: WarG_
Добавлено: 2016-04-04 02:45 (GMT 4)


Independensписал(а):

WarG_писал(а):

Так то уже 14.3 вышла...
это фикс. игра крашилась у многих на 14,2. однозначно надо перекачать.

Код:

Added

Added: progress bars to skills in the skill screen to show current level and xp to next level.
Added: Skill group category groups icons and sorted all skills and perks into these groups; All, Firearms, Weapons, Tools/Traps, Clothing, Scavenging, Health/Fitness and Crafting Miscellaneous.
Added: You can craft Destroyed Stone to backfill holes while mining.
Added: New larger iris overlay for female Asian.
Added: New female base texture for the Asian head with lower slanting eyebrows, less lipstick and more eyeshadow used on Grace. Damn she’s hot now!
Added: New male and female T-Shirts and Sweatshirts to the game. They come in the standard variety of colors and can be found in loot.
Added: 90-minute day option.

Changed

Changed: Hazmat suit is now clothing. Leg and chest armor is allowed to be worn with it.
Changed: Updated weather to lead up to storms more predictably.
Changed: Slightly reduced headshot multiplier on arrows/bolts.
Changed: Bow and crossbow are no longer 100% accurate.
Changed: Slightly reduced headshot multiplier on arrows/bolts.
Changed: Bow and crossbow are no longer 100% accurate.
Changed: Thickened female eyebrow texture to compensate for cutout shader change.
Changed: Weapon crosshairs are bolder so you can see them easier in daylight and snow areas better.
Changed: replaced bookcase textures.
Changed: Updated eye texture, better specular highlight and removed eye size limitation(Joel)
Changed: Deleted unused eye textures (Joel)
Changed: Updated Asian heads to support facial animation.
Changed: Updated all male face meshes, beards and hair for better facial animation.
Changed: Steel/concrete perks: Only the key items are gated.
Changed: Forged iron/steel can rarely be found as loot or harvested. A full nomadic playstyle without forge is now possible.
Changed: Improved adjusted third person torch lighting.
Changed: Flagstone is crafted from and repaired with Cobblestone Rocks.
Changed: reorganized clothing loot lists.
Changed: Zombie footsteps are louder.
Changed: Wind now stops moving grass & trees when it has snowed (does not affect snow biome trees without new fallen snow)
Changed: All buffs use and display real-time minutes or seconds.
Changed: Harvesting an engine from a car wreck is more likely.
Changed: Knocking down doors gets you some resources.
Changed: Hornets always harvest for honey.
Changed: Barbed wire fences can be disassembled with a wrench.

Fixed

Fixed: Incorporated several “Unofficial XML Fixes” (Thanks guys)
Fixed: Corrected inverted XP on bolts and arrows.
Fixed: Lowered delay on the steel pickaxe.
Fixed: Plate mines can be picked up (until we have a better mechanic)
Fixed: Model can be placed in a way that causes it to levitate above the ground.
Fixed: Damage popup on multi-block models only on parent block.
Fixed: Repairing bow is worse than crafting a new one.
Fixed: Wooden bow makes no sound when it breaks.
Fixed: Medicine skill provides a better bonus than promised.
Fixed: Femur is not harvested from animal gore.
Fixed: Crafting skills show wrong details when switching between them.
Fixed: All types of ammunition are flying through the bottom of river or lake.
Fixed: Players have bad indications of how much time is left to be underwater.
Fixed: Afro hair showed hard edges on cutout, adjusted cutout shader.
Fixed: Dreadlocks do not display correctly when no helmet is worn.
Fixed: Color om dreadlocks now works and adjusted specular on both dreadlock and hat dreadlocks textures.
Fixed: Ball caps too shiny.
Fixed: Recipe search resets after clicking on Favorite.
Fixed: Commercial doors and refrigerator lighting.
Fixed: Over bright flashlight attachment to pistol.
Fixed: Improved female face rig, eyes can now look around and facial expressions are better.
Fixed: Deleted old unused hair textures.
Fixed: Upgrade path of Rebar Frame Pillar 100
Fixed: Iron Sledgehammer – Sound effect is not realistic when user swings the weapon in the air.
Fixed: Animations of character’s model and the thrown item are not synchronized.
Fixed: Bullets had the wrong weight assigned
Fixed: Tool belt’s four slots are not responsive for several seconds after opening any screen of In-Game UI in which the pointer is visible.
Fixed: In-Game UI – 9mm, 10mm, 44 Magnum rounds and Blunderbuss ammo do not have Entity Damage.
Fixed: Gameplay – Item stacks don’t max out, when inventory is full.
Fixed: Gameplay – Character is aiming with a weapon while reloading it.
Fixed: Audio – Menu option sounds aren’t working properly when in game.
Fixed: DTD-1817 TL – Gameplay – Character is not able to jump over a cactus without taking damage.
Fixed: Glass industrial prefab glassCTRSheet so it looks correct and doesn’t slow fps down.
Fixed: Alt-tab Butter face, aka, Full screen face stroke, or beat with an ugly stick syndrome.
Fixed: Flashlight disappears from inventory after assembling it with only one part of weapon.
Fixed: Infinite audio loop when swapping semi-auto weapons while firing.
Fixed: Armor – Only three slots of player’s equipment receive damage while jumping from high places.
Fixed: Gameplay – Lead Car Battery is not used when headlight is turned on and Minibike is in the water.
Fixed: Some floating stone particles. (Ryan)
Fixed: Punching in the air do not decrease level of stamina (Chris)
Fixed: Hitting chickens with your hands yields no feathers.
Fixed: Using any consumable item and equipping a weapon or tool causes it to disappear from tool belt.
Fixed: Gameplay – Item stacks don’t max out, when inventory is full.
Fixed: Workstation infinite crafting exploit.
Fixed: Bug where weapon would still fire if ammo count was less than 0.
Fixed: Medicine skill provides a better bonus than promised.
Fixed: Forge No feedback for missing resources.
Fixed: Minibike – Fire does not inflict damage to Minibike.
Fixed: Environment – Jumping on fallen tree deals damage and kill Character.
Fixed: Weight values for mixed scrappables was off.
Fixed: Player cannot ignite PIPE BOMB or STICK OF DYNAMITE until the one previously lighted and thrown detonates.
Fixed: Getting stuck at the door in the docks boat house.
Fixed: Lowered skill purchase sound volume.
Fixed: MacOS shaders – except SSAO plugin.
Fixed: Weather transitions are smoother, eg. melting snow to rain/.
Fixed: Repair amounts adjusted so that a full repair costs 75% or less versus making a new item.
Fixed: Tree leaf snow is more “ontop” of the leaves.
Fixed: Footstep sounds now play snow stepping sound in snow when it has snowed.
Fixed: Inverted cost of barbed wire and barbed wire fence.
Fixed: No Feedback for missing resources in the forge.
Fixed: Boulder harvest resources are more in line with other blocks
Fixed: Harvesting a mattress does not yield cloth.
Fixed: Steelpickaxe desynced sound when holding button down.
Fixed: Several shrubs and dead trees yield more plausible resources.
Fixed: Iron Sledgehammer – Sound effect is not realistic when user swings the weapon in the air.
Fixed: Military Clothing has no burn time implemented.
Fixed: Text – Lack of space in description of Sand.
А вообще, автор раздачи очень опаздывает с обновлением, выходит новый патч, а он только предыдущие выложил. Да еще и не остается на раздаче.
К тому же для обновления, как я уже писал, актуальнее было бы не в архиве делать раздачу.
Да и добавить "x86" тоже неплохо.


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